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ai_game/client/js/data/StoryManager.js

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/**
* 故事数据管理器
*/
import { get, post } from '../utils/http';
export default class StoryManager {
constructor() {
this.storyList = [];
this.currentStory = null;
this.currentNodeKey = 'start';
this.categories = [];
this.pathHistory = []; // 记录用户走过的路径
}
/**
* 加载故事列表
*/
async loadStoryList(options = {}) {
try {
this.storyList = await get('/stories', options);
return this.storyList;
} catch (error) {
console.error('加载故事列表失败:', error);
return [];
}
}
/**
* 加载热门故事
*/
async loadHotStories(limit = 10) {
try {
return await get('/stories/hot', { limit });
} catch (error) {
console.error('加载热门故事失败:', error);
return [];
}
}
/**
* 加载分类列表
*/
async loadCategories() {
try {
this.categories = await get('/stories/categories');
return this.categories;
} catch (error) {
console.error('加载分类失败:', error);
return [];
}
}
/**
* 加载故事详情
*/
async loadStoryDetail(storyId) {
try {
this.currentStory = await get(`/stories/${storyId}`);
this.currentNodeKey = 'start';
this.pathHistory = []; // 重置路径历史
// 记录游玩次数
await post(`/stories/${storyId}/play`);
return this.currentStory;
} catch (error) {
console.error('加载故事详情失败:', error);
return null;
}
}
/**
* 获取当前节点
*/
getCurrentNode() {
if (!this.currentStory || !this.currentStory.nodes) return null;
return this.currentStory.nodes[this.currentNodeKey];
}
/**
* 选择选项前进到下一个节点
*/
selectChoice(choiceIndex) {
const currentNode = this.getCurrentNode();
if (!currentNode || !currentNode.choices || !currentNode.choices[choiceIndex]) {
return null;
}
const choice = currentNode.choices[choiceIndex];
// 记录路径历史
this.pathHistory.push({
nodeKey: this.currentNodeKey,
content: currentNode.content,
choice: choice.text
});
this.currentNodeKey = choice.nextNodeKey;
return this.getCurrentNode();
}
/**
* 检查当前节点是否为结局
*/
isEnding() {
const currentNode = this.getCurrentNode();
return currentNode && currentNode.is_ending;
}
/**
* 获取结局信息
*/
getEndingInfo() {
const currentNode = this.getCurrentNode();
if (!currentNode || !currentNode.is_ending) return null;
return {
name: currentNode.ending_name,
score: currentNode.ending_score,
type: currentNode.ending_type,
content: currentNode.content
};
}
/**
* 重置故事进度
*/
resetStory() {
this.currentNodeKey = 'start';
}
/**
* 点赞故事
*/
async likeStory(like = true) {
if (!this.currentStory) return;
await post(`/stories/${this.currentStory.id}/like`, { like });
}
/**
* AI改写结局
*/
async rewriteEnding(storyId, ending, prompt) {
try {
const result = await post(`/stories/${storyId}/rewrite`, {
ending_name: ending?.name,
ending_content: ending?.content,
prompt: prompt
}, { timeout: 60000 });
return result;
} catch (error) {
console.error('AI改写失败:', error?.errMsg || error?.message || JSON.stringify(error));
return null;
}
}
/**
* AI改写中间章节生成新的剧情分支
* @returns {Object|null} 成功返回新节点失败返回 null不改变当前状态
*/
async rewriteBranch(storyId, prompt, userId) {
try {
const currentNode = this.getCurrentNode();
const result = await post(`/stories/${storyId}/rewrite-branch`, {
userId: userId,
currentNodeKey: this.currentNodeKey,
pathHistory: this.pathHistory,
currentContent: currentNode?.content || '',
prompt: prompt
}, { timeout: 300000 }); // 5分钟超时AI生成需要较长时间
// 检查是否有有效的 nodes
if (result && result.nodes) {
// AI 成功,将新分支合并到当前故事中
Object.assign(this.currentStory.nodes, result.nodes);
// 跳转到新分支的入口节点
this.currentNodeKey = result.entryNodeKey || 'branch_1';
return this.getCurrentNode();
}
// AI 失败,返回 null
console.log('AI服务不可用:', result?.error || '未知错误');
return null;
} catch (error) {
console.error('AI改写分支失败:', error?.errMsg || error?.message || JSON.stringify(error));
return null;
}
}
/**
* AI续写故事
*/
async continueStory(storyId, prompt) {
try {
const result = await post(`/stories/${storyId}/continue`, {
current_node_key: this.currentNodeKey,
prompt: prompt
});
return result;
} catch (error) {
console.error('AI续写失败:', error);
return null;
}
}
/**
* AI创作新故事
*/
async createStory(params) {
try {
const result = await post('/stories/ai-create', {
genre: params.genre,
keywords: params.keywords,
protagonist: params.protagonist,
conflict: params.conflict
});
return result;
} catch (error) {
console.error('AI创作失败:', error);
return null;
}
}
}