feat: 游玩记录多版本功能 - 支持多版本记录存储和回放 - 相同路径自动去重只保留最新 - 版本列表支持删除功能 - AI草稿箱游玩不记录历史 - iOS日期格式兼容修复
This commit is contained in:
@@ -9,7 +9,8 @@ export default class EndingScene extends BaseScene {
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this.storyId = params.storyId;
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this.ending = params.ending;
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this.draftId = params.draftId || null; // 保存草稿ID
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console.log('EndingScene 接收到的结局:', JSON.stringify(this.ending));
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this.isReplay = params.isReplay || false; // 是否是回放模式
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console.log('EndingScene 接收到的结局:', JSON.stringify(this.ending), ', isReplay:', this.isReplay);
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this.showButtons = false;
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this.fadeIn = 0;
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this.particles = [];
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@@ -41,6 +42,31 @@ export default class EndingScene extends BaseScene {
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setTimeout(() => {
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this.showButtons = true;
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}, 1500);
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// 保存游玩记录(回放模式和AI草稿不保存)
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if (!this.isReplay && !this.draftId) {
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this.savePlayRecord();
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}
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}
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async savePlayRecord() {
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try {
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// 获取当前游玩路径
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const pathHistory = this.main.storyManager.pathHistory || [];
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const endingName = this.ending?.name || '未知结局';
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const endingType = this.ending?.type || '';
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// 调用保存接口
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await this.main.userManager.savePlayRecord(
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this.storyId,
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endingName,
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endingType,
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pathHistory
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);
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console.log('游玩记录保存成功');
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} catch (e) {
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console.error('保存游玩记录失败:', e);
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}
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}
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async loadQuota() {
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@@ -16,6 +16,11 @@ export default class ProfileScene extends BaseScene {
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this.collections = [];
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this.progress = [];
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// 记录版本列表相关状态
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this.recordViewMode = 'list'; // 'list' 故事列表 | 'versions' 版本列表
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this.selectedStoryRecords = []; // 选中故事的记录列表
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this.selectedStoryInfo = {}; // 选中故事的信息
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// 统计
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this.stats = {
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works: 0,
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@@ -45,7 +50,8 @@ export default class ProfileScene extends BaseScene {
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// 加载 AI 改写草稿
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this.drafts = await this.main.storyManager.getDrafts(userId) || [];
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this.collections = await this.main.userManager.getCollections() || [];
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this.progress = await this.main.userManager.getProgress() || [];
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// 加载游玩记录(故事列表)
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this.progress = await this.main.userManager.getPlayRecords() || [];
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// 计算统计
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this.stats.works = this.myWorks.length;
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@@ -77,7 +83,9 @@ export default class ProfileScene extends BaseScene {
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case 0: return this.myWorks;
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case 1: return this.drafts;
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case 2: return this.collections;
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case 3: return this.progress;
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case 3:
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// 记录 Tab:根据视图模式返回不同列表
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return this.recordViewMode === 'versions' ? this.selectedStoryRecords : this.progress;
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default: return [];
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}
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}
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@@ -254,16 +262,26 @@ export default class ProfileScene extends BaseScene {
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ctx.rect(0, startY - 5, this.screenWidth, this.screenHeight - startY + 5);
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ctx.clip();
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// 记录 Tab 版本列表模式:显示返回按钮和标题
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if (this.currentTab === 3 && this.recordViewMode === 'versions') {
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this.renderVersionListHeader(ctx, startY);
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}
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const listStartY = (this.currentTab === 3 && this.recordViewMode === 'versions') ? startY + 45 : startY;
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if (list.length === 0) {
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ctx.fillStyle = 'rgba(255,255,255,0.35)';
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ctx.font = '13px sans-serif';
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ctx.textAlign = 'center';
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const emptyTexts = ['还没有发布作品,去创作吧', '草稿箱空空如也', '还没有收藏的故事', '还没有游玩记录'];
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ctx.fillText(emptyTexts[this.currentTab], this.screenWidth / 2, startY + 50);
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const emptyText = (this.currentTab === 3 && this.recordViewMode === 'versions')
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? '该故事还没有游玩记录'
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: emptyTexts[this.currentTab];
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ctx.fillText(emptyText, this.screenWidth / 2, listStartY + 50);
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// 创作引导按钮
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if (this.currentTab === 0) {
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const btnY = startY + 80;
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const btnY = listStartY + 80;
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const btnGradient = ctx.createLinearGradient(this.screenWidth / 2 - 50, btnY, this.screenWidth / 2 + 50, btnY);
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btnGradient.addColorStop(0, '#a855f7');
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btnGradient.addColorStop(1, '#ec4899');
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@@ -281,12 +299,14 @@ export default class ProfileScene extends BaseScene {
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}
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list.forEach((item, index) => {
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const y = startY + index * (cardH + gap) - this.scrollY;
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if (y > startY - cardH && y < this.screenHeight) {
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const y = listStartY + index * (cardH + gap) - this.scrollY;
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if (y > listStartY - cardH && y < this.screenHeight) {
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if (this.currentTab === 0) {
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this.renderWorkCard(ctx, item, padding, y, this.screenWidth - padding * 2, cardH, index);
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} else if (this.currentTab === 1) {
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this.renderDraftCard(ctx, item, padding, y, this.screenWidth - padding * 2, cardH, index);
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} else if (this.currentTab === 3 && this.recordViewMode === 'versions') {
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this.renderRecordVersionCard(ctx, item, padding, y, this.screenWidth - padding * 2, cardH, index);
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} else {
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this.renderSimpleCard(ctx, item, padding, y, this.screenWidth - padding * 2, cardH, index);
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}
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@@ -296,6 +316,112 @@ export default class ProfileScene extends BaseScene {
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ctx.restore();
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}
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// 渲染版本列表头部(返回按钮+故事标题)
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renderVersionListHeader(ctx, startY) {
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const headerY = startY - 5;
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// 返回按钮
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ctx.fillStyle = 'rgba(255,255,255,0.8)';
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ctx.font = '14px sans-serif';
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ctx.textAlign = 'left';
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ctx.fillText('‹ 返回', 15, headerY + 20);
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this.versionBackBtnRect = { x: 5, y: headerY, width: 70, height: 35 };
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// 故事标题
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ctx.fillStyle = '#ffffff';
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ctx.font = 'bold 14px sans-serif';
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ctx.textAlign = 'center';
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const title = this.selectedStoryInfo.title || '游玩记录';
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ctx.fillText(this.truncateText(ctx, title, this.screenWidth - 120), this.screenWidth / 2, headerY + 20);
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// 记录数量
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ctx.fillStyle = 'rgba(255,255,255,0.5)';
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ctx.font = '12px sans-serif';
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ctx.textAlign = 'right';
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ctx.fillText(`${this.selectedStoryRecords.length} 条记录`, this.screenWidth - 15, headerY + 20);
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}
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// 渲染单条游玩记录版本卡片
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renderRecordVersionCard(ctx, item, x, y, w, h, index) {
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ctx.fillStyle = 'rgba(255,255,255,0.05)';
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this.roundRect(ctx, x, y, w, h, 12);
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ctx.fill();
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// 左侧序号圆圈
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const circleX = x + 30;
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const circleY = y + h / 2;
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const circleR = 18;
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const colors = this.getGradientColors(index);
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const circleGradient = ctx.createLinearGradient(circleX - circleR, circleY - circleR, circleX + circleR, circleY + circleR);
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circleGradient.addColorStop(0, colors[0]);
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circleGradient.addColorStop(1, colors[1]);
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ctx.fillStyle = circleGradient;
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ctx.beginPath();
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ctx.arc(circleX, circleY, circleR, 0, Math.PI * 2);
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ctx.fill();
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// 序号
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ctx.fillStyle = '#ffffff';
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ctx.font = 'bold 14px sans-serif';
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ctx.textAlign = 'center';
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ctx.fillText(`${index + 1}`, circleX, circleY + 5);
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const textX = x + 65;
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// 结局名称
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ctx.fillStyle = '#ffffff';
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ctx.font = 'bold 14px sans-serif';
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ctx.textAlign = 'left';
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const endingLabel = `结局:${item.endingName || '未知结局'}`;
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ctx.fillText(this.truncateText(ctx, endingLabel, w - 150), textX, y + 28);
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// 游玩时间
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ctx.fillStyle = 'rgba(255,255,255,0.45)';
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ctx.font = '11px sans-serif';
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ctx.textAlign = 'left';
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const timeText = item.createdAt ? this.formatDateTime(item.createdAt) : '';
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ctx.fillText(timeText, textX, y + 52);
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// 删除按钮
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ctx.fillStyle = 'rgba(239, 68, 68, 0.2)';
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this.roundRect(ctx, x + w - 125, y + 28, 48, 26, 13);
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ctx.fill();
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ctx.fillStyle = '#ef4444';
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ctx.font = 'bold 11px sans-serif';
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ctx.textAlign = 'center';
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ctx.fillText('删除', x + w - 101, y + 45);
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// 回放按钮
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const btnGradient = ctx.createLinearGradient(x + w - 68, y + 28, x + w - 10, y + 28);
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btnGradient.addColorStop(0, '#ff6b6b');
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btnGradient.addColorStop(1, '#ffd700');
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ctx.fillStyle = btnGradient;
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this.roundRect(ctx, x + w - 68, y + 28, 58, 26, 13);
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ctx.fill();
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ctx.fillStyle = '#ffffff';
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ctx.font = 'bold 11px sans-serif';
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ctx.textAlign = 'center';
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ctx.fillText('回放', x + w - 39, y + 45);
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}
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// 格式化日期时间
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formatDateTime(dateStr) {
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if (!dateStr) return '';
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try {
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// iOS 兼容:将 "2026-03-10 11:51" 转换为 "2026-03-10T11:51:00"
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const isoStr = dateStr.replace(' ', 'T');
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const date = new Date(isoStr);
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if (isNaN(date.getTime())) return dateStr;
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const month = date.getMonth() + 1;
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const day = date.getDate();
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const hour = date.getHours().toString().padStart(2, '0');
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const minute = date.getMinutes().toString().padStart(2, '0');
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return `${month}月${day}日 ${hour}:${minute}`;
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} catch (e) {
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return dateStr;
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}
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}
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renderWorkCard(ctx, item, x, y, w, h, index) {
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// 卡片背景
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ctx.fillStyle = 'rgba(255,255,255,0.05)';
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@@ -486,20 +612,20 @@ export default class ProfileScene extends BaseScene {
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ctx.fillStyle = '#ffffff';
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ctx.font = 'bold 14px sans-serif';
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ctx.textAlign = 'left';
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ctx.fillText(this.truncateText(ctx, item.story_title || item.title || '未知', w - 150), textX, y + 28);
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// 记录Tab使用 storyTitle,收藏Tab使用 story_title
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const title = item.storyTitle || item.story_title || item.title || '未知';
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ctx.fillText(this.truncateText(ctx, title, w - 150), textX, y + 28);
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ctx.fillStyle = 'rgba(255,255,255,0.45)';
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ctx.font = '11px sans-serif';
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if (this.currentTab === 3 && item.is_completed) {
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ctx.fillStyle = '#4ade80';
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ctx.fillText('✓ 已完成', textX, y + 50);
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} else if (this.currentTab === 3) {
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ctx.fillText('进行中...', textX, y + 50);
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if (this.currentTab === 3) {
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// 记录Tab:只显示记录数量
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ctx.fillText(`${item.recordCount || 0} 条记录`, textX, y + 50);
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} else {
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ctx.fillText(item.category || '', textX, y + 50);
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}
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// 继续按钮
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// 查看按钮(记录Tab)/ 继续按钮(收藏Tab)
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const btnGradient = ctx.createLinearGradient(x + w - 58, y + 28, x + w - 10, y + 28);
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btnGradient.addColorStop(0, '#ff6b6b');
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btnGradient.addColorStop(1, '#ffd700');
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@@ -509,7 +635,7 @@ export default class ProfileScene extends BaseScene {
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ctx.fillStyle = '#ffffff';
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ctx.font = 'bold 11px sans-serif';
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ctx.textAlign = 'center';
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ctx.fillText('继续', x + w - 34, y + 45);
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ctx.fillText(this.currentTab === 3 ? '查看' : '继续', x + w - 34, y + 45);
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}
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getGradientColors(index) {
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@@ -594,6 +720,7 @@ export default class ProfileScene extends BaseScene {
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if (this.currentTab !== rect.index) {
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this.currentTab = rect.index;
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this.scrollY = 0;
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this.recordViewMode = 'list'; // 切换 Tab 时重置记录视图模式
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this.calculateMaxScroll();
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// 切换到 AI 草稿 tab 时刷新数据
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@@ -627,15 +754,29 @@ export default class ProfileScene extends BaseScene {
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const padding = 12;
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const cardW = this.screenWidth - padding * 2;
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// 记录 Tab 版本列表模式下,检测返回按钮
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if (this.currentTab === 3 && this.recordViewMode === 'versions') {
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if (this.versionBackBtnRect) {
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const btn = this.versionBackBtnRect;
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if (x >= btn.x && x <= btn.x + btn.width && y >= btn.y && y <= btn.y + btn.height) {
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this.recordViewMode = 'list';
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this.scrollY = 0;
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this.calculateMaxScroll();
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return;
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}
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}
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}
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const listStartY = (this.currentTab === 3 && this.recordViewMode === 'versions') ? startY + 45 : startY;
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const adjustedY = y + this.scrollY;
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const index = Math.floor((adjustedY - startY) / (cardH + gap));
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const index = Math.floor((adjustedY - listStartY) / (cardH + gap));
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if (index >= 0 && index < list.length) {
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const item = list[index];
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const storyId = item.story_id || item.storyId || item.id;
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// 计算卡片内的相对位置
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const cardY = startY + index * (cardH + gap) - this.scrollY;
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const cardY = listStartY + index * (cardH + gap) - this.scrollY;
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const relativeY = y - cardY;
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// AI草稿 Tab 的按钮检测
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@@ -670,14 +811,82 @@ export default class ProfileScene extends BaseScene {
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return;
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}
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if (this.currentTab >= 2) {
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// 收藏/记录 - 跳转播放
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// 记录 Tab 处理
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if (this.currentTab === 3) {
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if (this.recordViewMode === 'list') {
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// 故事列表模式:点击进入版本列表
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this.showStoryVersions(item);
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} else {
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// 版本列表模式
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const btnY = 28;
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const btnH = 26;
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// 检测删除按钮点击
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const deleteBtnX = padding + cardW - 125;
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if (x >= deleteBtnX && x <= deleteBtnX + 48 && relativeY >= btnY && relativeY <= btnY + btnH) {
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this.confirmDeleteRecord(item, index);
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return;
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}
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// 检测回放按钮点击
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const replayBtnX = padding + cardW - 68;
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if (x >= replayBtnX && x <= replayBtnX + 58 && relativeY >= btnY && relativeY <= btnY + btnH) {
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this.startRecordReplay(item);
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return;
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}
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// 点击卡片其他区域也进入回放
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this.startRecordReplay(item);
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}
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return;
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}
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if (this.currentTab === 2) {
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// 收藏 - 跳转播放
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this.main.sceneManager.switchScene('story', { storyId });
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}
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// 作品Tab的按钮操作需要更精确判断,暂略
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}
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}
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// 显示故事的版本列表
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async showStoryVersions(storyItem) {
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const storyId = storyItem.story_id || storyItem.storyId || storyItem.id;
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const storyTitle = storyItem.story_title || storyItem.title || '未知故事';
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try {
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wx.showLoading({ title: '加载中...' });
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const records = await this.main.userManager.getPlayRecords(storyId);
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wx.hideLoading();
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if (records && records.length > 0) {
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this.selectedStoryInfo = { id: storyId, title: storyTitle };
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this.selectedStoryRecords = records;
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this.recordViewMode = 'versions';
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this.scrollY = 0;
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this.calculateMaxScroll();
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} else {
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wx.showToast({ title: '暂无游玩记录', icon: 'none' });
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}
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} catch (e) {
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wx.hideLoading();
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console.error('加载版本列表失败:', e);
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wx.showToast({ title: '加载失败', icon: 'none' });
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}
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}
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// 开始回放记录
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async startRecordReplay(recordItem) {
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const recordId = recordItem.id;
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const storyId = this.selectedStoryInfo.id;
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// 进入故事场景,传入 playRecordId 参数
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this.main.sceneManager.switchScene('story', {
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storyId,
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playRecordId: recordId
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});
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}
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// 确认删除草稿
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confirmDeleteDraft(item, index) {
|
||||
wx.showModal({
|
||||
@@ -702,4 +911,39 @@ export default class ProfileScene extends BaseScene {
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// 确认删除游玩记录
|
||||
confirmDeleteRecord(item, index) {
|
||||
wx.showModal({
|
||||
title: '删除记录',
|
||||
content: `确定要删除这条「${item.endingName || '未知结局'}」的记录吗?`,
|
||||
confirmText: '删除',
|
||||
confirmColor: '#ef4444',
|
||||
cancelText: '取消',
|
||||
success: async (res) => {
|
||||
if (res.confirm) {
|
||||
const success = await this.main.userManager.deletePlayRecord(item.id);
|
||||
if (success) {
|
||||
// 从版本列表中移除
|
||||
this.selectedStoryRecords.splice(index, 1);
|
||||
this.calculateMaxScroll();
|
||||
wx.showToast({ title: '删除成功', icon: 'success' });
|
||||
|
||||
// 如果删光了,返回故事列表
|
||||
if (this.selectedStoryRecords.length === 0) {
|
||||
this.recordViewMode = 'list';
|
||||
// 从 progress 列表中也移除该故事
|
||||
const storyId = this.selectedStoryInfo.id;
|
||||
const idx = this.progress.findIndex(p => (p.story_id || p.storyId) === storyId);
|
||||
if (idx >= 0) {
|
||||
this.progress.splice(idx, 1);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
wx.showToast({ title: '删除失败', icon: 'none' });
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,6 +8,7 @@ export default class StoryScene extends BaseScene {
|
||||
super(main, params);
|
||||
this.storyId = params.storyId;
|
||||
this.draftId = params.draftId || null; // 草稿ID
|
||||
this.playRecordId = params.playRecordId || null; // 游玩记录ID(从记录回放)
|
||||
this.aiContent = params.aiContent || null; // AI改写内容
|
||||
this.story = null;
|
||||
this.currentNode = null;
|
||||
@@ -42,6 +43,8 @@ export default class StoryScene extends BaseScene {
|
||||
this.recapCardRects = [];
|
||||
// 重头游玩模式
|
||||
this.isReplayMode = false;
|
||||
this.isRecordReplay = false; // 是否是从记录回放(区别AI改写回放)
|
||||
this.recordReplayEnding = null; // 记录回放的结局信息
|
||||
this.replayPath = [];
|
||||
this.replayPathIndex = 0;
|
||||
}
|
||||
@@ -59,6 +62,66 @@ export default class StoryScene extends BaseScene {
|
||||
}
|
||||
|
||||
async init() {
|
||||
// 如果是从记录回放
|
||||
if (this.playRecordId) {
|
||||
this.main.showLoading('加载回放记录...');
|
||||
|
||||
try {
|
||||
const record = await this.main.userManager.getPlayRecordDetail(this.playRecordId);
|
||||
|
||||
if (record && record.pathHistory) {
|
||||
// 加载故事
|
||||
this.story = await this.main.storyManager.loadStoryDetail(record.storyId);
|
||||
|
||||
if (this.story) {
|
||||
this.setThemeByCategory(this.story.category);
|
||||
|
||||
// 设置记录回放模式
|
||||
this.isRecordReplay = true;
|
||||
this.replayPath = record.pathHistory || [];
|
||||
this.replayPathIndex = 0;
|
||||
this.recordReplayEnding = {
|
||||
name: record.endingName,
|
||||
type: record.endingType
|
||||
};
|
||||
|
||||
console.log('[RecordReplay] 开始记录回放, pathHistory长度:', this.replayPath.length);
|
||||
|
||||
this.main.hideLoading();
|
||||
|
||||
// 如果 pathHistory 为空,说明用户在起始节点就到达了结局
|
||||
if (this.replayPath.length === 0) {
|
||||
this.main.storyManager.currentNodeKey = 'start';
|
||||
this.currentNode = this.main.storyManager.getCurrentNode();
|
||||
if (this.currentNode) {
|
||||
this.startTypewriter(this.currentNode.content);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
this.isReplayMode = true;
|
||||
|
||||
// 从 start 节点开始
|
||||
this.main.storyManager.currentNodeKey = 'start';
|
||||
this.main.storyManager.pathHistory = [];
|
||||
this.currentNode = this.main.storyManager.getCurrentNode();
|
||||
|
||||
if (this.currentNode) {
|
||||
this.startTypewriter(this.currentNode.content);
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
} catch (e) {
|
||||
console.error('加载回放记录失败:', e);
|
||||
}
|
||||
|
||||
this.main.hideLoading();
|
||||
this.main.showError('记录加载失败');
|
||||
this.main.sceneManager.switchScene('home');
|
||||
return;
|
||||
}
|
||||
|
||||
// 如果是从Draft加载,先获取草稿详情,进入回顾模式
|
||||
if (this.draftId) {
|
||||
this.main.showLoading('加载AI改写内容...');
|
||||
@@ -423,10 +486,21 @@ export default class StoryScene extends BaseScene {
|
||||
if (!this.recapData) return;
|
||||
|
||||
this.isRecapMode = false;
|
||||
this.isReplayMode = true;
|
||||
this.replayPathIndex = 0;
|
||||
this.replayPath = this.recapData.pathHistory || [];
|
||||
|
||||
console.log('[ReplayMode] 开始回放, pathHistory长度:', this.replayPath.length);
|
||||
|
||||
// 如果 pathHistory 为空,说明用户在起始节点就改写了,直接进入 AI 内容
|
||||
if (this.replayPath.length === 0) {
|
||||
console.log('[ReplayMode] pathHistory为空,直接进入AI内容');
|
||||
this.isReplayMode = false;
|
||||
this.enterAIContent();
|
||||
return;
|
||||
}
|
||||
|
||||
this.isReplayMode = true;
|
||||
|
||||
// 从 start 节点开始
|
||||
this.main.storyManager.currentNodeKey = 'start';
|
||||
this.main.storyManager.pathHistory = [];
|
||||
@@ -439,9 +513,20 @@ export default class StoryScene extends BaseScene {
|
||||
|
||||
// 自动选择回放路径中的选项
|
||||
autoSelectReplayChoice() {
|
||||
console.log('[ReplayMode] autoSelectReplayChoice, index:', this.replayPathIndex, ', total:', this.replayPath.length);
|
||||
|
||||
if (!this.isReplayMode || this.replayPathIndex >= this.replayPath.length) {
|
||||
// 回放结束,进入AI改写内容
|
||||
// 回放结束
|
||||
console.log('[ReplayMode] 回放结束');
|
||||
this.isReplayMode = false;
|
||||
|
||||
// 记录回放模式:进入结局页面
|
||||
if (this.isRecordReplay) {
|
||||
this.finishRecordReplay();
|
||||
return;
|
||||
}
|
||||
|
||||
// AI改写回放模式:进入AI内容
|
||||
this.enterAIContent();
|
||||
return;
|
||||
}
|
||||
@@ -450,6 +535,8 @@ export default class StoryScene extends BaseScene {
|
||||
const currentPath = this.replayPath[this.replayPathIndex];
|
||||
const currentNode = this.main.storyManager.getCurrentNode();
|
||||
|
||||
console.log('[ReplayMode] 当前路径:', currentPath?.choice, ', 当前节点选项:', currentNode?.choices?.map(c => c.text));
|
||||
|
||||
if (currentNode && currentNode.choices) {
|
||||
const choiceIndex = currentNode.choices.findIndex(c => c.text === currentPath.choice);
|
||||
if (choiceIndex >= 0) {
|
||||
@@ -463,9 +550,34 @@ export default class StoryScene extends BaseScene {
|
||||
}
|
||||
}
|
||||
|
||||
// 找不到匹配的选项,直接进入AI内容
|
||||
// 找不到匹配的选项
|
||||
console.log('[ReplayMode] 找不到匹配选项');
|
||||
this.isReplayMode = false;
|
||||
this.enterAIContent();
|
||||
|
||||
if (this.isRecordReplay) {
|
||||
this.finishRecordReplay();
|
||||
} else {
|
||||
this.enterAIContent();
|
||||
}
|
||||
}
|
||||
|
||||
// 完成记录回放,进入结局页面
|
||||
finishRecordReplay() {
|
||||
console.log('[RecordReplay] 回放完成,进入结局页面');
|
||||
|
||||
// 获取结局信息
|
||||
const endingInfo = this.main.storyManager.getEndingInfo() || this.recordReplayEnding || {};
|
||||
|
||||
this.main.sceneManager.switchScene('ending', {
|
||||
storyId: this.storyId,
|
||||
ending: {
|
||||
name: endingInfo.name || this.recordReplayEnding?.name || '未知结局',
|
||||
type: endingInfo.type || this.recordReplayEnding?.type || '',
|
||||
content: this.currentNode?.content || '',
|
||||
score: endingInfo.score || 80
|
||||
},
|
||||
isReplay: true // 标记为回放模式,不重复保存记录
|
||||
});
|
||||
}
|
||||
|
||||
// 进入AI改写内容
|
||||
@@ -502,8 +614,9 @@ export default class StoryScene extends BaseScene {
|
||||
startTypewriter(text) {
|
||||
let content = text || '';
|
||||
|
||||
// 回放模式下,过滤掉结局提示(因为后面还有AI改写内容)
|
||||
if (this.isReplayMode) {
|
||||
// 回放模式下,过滤掉结局提示(因为后面还有内容)
|
||||
// 但记录回放模式不过滤,因为要完整显示原结局
|
||||
if (this.isReplayMode && !this.isRecordReplay) {
|
||||
content = content.replace(/【达成结局[::][^】]*】/g, '').trim();
|
||||
}
|
||||
|
||||
@@ -1110,13 +1223,29 @@ export default class StoryScene extends BaseScene {
|
||||
return;
|
||||
}
|
||||
|
||||
// 回放模式下,如果到达原结局或没有选项,进入AI改写内容
|
||||
// 回放模式下,如果回放路径已用完或到达原结局
|
||||
if (this.isReplayMode) {
|
||||
const currentNode = this.main.storyManager.getCurrentNode();
|
||||
if (!currentNode || !currentNode.choices || currentNode.choices.length === 0 || currentNode.is_ending) {
|
||||
// 回放结束,进入AI改写内容
|
||||
// 检查回放路径是否已用完
|
||||
if (this.replayPathIndex >= this.replayPath.length) {
|
||||
console.log('[ReplayMode] 回放路径已用完');
|
||||
this.isReplayMode = false;
|
||||
this.enterAIContent();
|
||||
if (this.isRecordReplay) {
|
||||
this.finishRecordReplay();
|
||||
} else {
|
||||
this.enterAIContent();
|
||||
}
|
||||
return;
|
||||
}
|
||||
// 检查当前节点是否是结局或没有选项
|
||||
if (!currentNode || !currentNode.choices || currentNode.choices.length === 0 || currentNode.is_ending) {
|
||||
console.log('[ReplayMode] 到达结局或无选项');
|
||||
this.isReplayMode = false;
|
||||
if (this.isRecordReplay) {
|
||||
this.finishRecordReplay();
|
||||
} else {
|
||||
this.enterAIContent();
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user