feat: 游玩记录多版本功能 - 支持多版本记录存储和回放 - 相同路径自动去重只保留最新 - 版本列表支持删除功能 - AI草稿箱游玩不记录历史 - iOS日期格式兼容修复
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@@ -9,7 +9,8 @@ export default class EndingScene extends BaseScene {
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this.storyId = params.storyId;
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this.ending = params.ending;
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this.draftId = params.draftId || null; // 保存草稿ID
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console.log('EndingScene 接收到的结局:', JSON.stringify(this.ending));
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this.isReplay = params.isReplay || false; // 是否是回放模式
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console.log('EndingScene 接收到的结局:', JSON.stringify(this.ending), ', isReplay:', this.isReplay);
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this.showButtons = false;
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this.fadeIn = 0;
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this.particles = [];
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@@ -41,6 +42,31 @@ export default class EndingScene extends BaseScene {
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setTimeout(() => {
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this.showButtons = true;
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}, 1500);
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// 保存游玩记录(回放模式和AI草稿不保存)
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if (!this.isReplay && !this.draftId) {
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this.savePlayRecord();
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}
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}
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async savePlayRecord() {
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try {
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// 获取当前游玩路径
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const pathHistory = this.main.storyManager.pathHistory || [];
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const endingName = this.ending?.name || '未知结局';
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const endingType = this.ending?.type || '';
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// 调用保存接口
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await this.main.userManager.savePlayRecord(
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this.storyId,
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endingName,
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endingType,
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pathHistory
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);
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console.log('游玩记录保存成功');
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} catch (e) {
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console.error('保存游玩记录失败:', e);
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}
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}
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async loadQuota() {
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