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ai_game/server/sql/rebuild_db.py

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"""删库重建脚本"""
import os
import sys
import pymysql
from pathlib import Path
SQL_DIR = Path(__file__).parent
SERVER_DIR = SQL_DIR.parent
# 加载 .env 文件
env_file = SERVER_DIR / '.env'
if env_file.exists():
with open(env_file, 'r', encoding='utf-8') as f:
for line in f:
line = line.strip()
if line and not line.startswith('#') and '=' in line:
key, value = line.split('=', 1)
os.environ.setdefault(key.strip(), value.strip())
DB_CONFIG = {
'host': os.getenv('DB_HOST', 'localhost'),
'port': int(os.getenv('DB_PORT', 3306)),
'user': os.getenv('DB_USER', 'root'),
'password': os.getenv('DB_PASSWORD', '123456'),
'charset': 'utf8mb4'
}
def read_sql_file(filename):
with open(SQL_DIR / filename, 'r', encoding='utf-8') as f:
return f.read()
def execute_sql(cursor, sql, desc):
print(f'{desc}...')
for stmt in [s.strip() for s in sql.split(';') if s.strip()]:
try:
cursor.execute(stmt)
except pymysql.Error as e:
if e.args[0] not in [1007, 1050]:
print(f' 警告: {e.args[1]}')
print(f' {desc}完成!')
def rebuild():
print('=' * 50)
print('星域故事汇 - 删库重建')
print('=' * 50)
conn = pymysql.connect(**DB_CONFIG)
cur = conn.cursor()
# 删库
print('删除旧数据库...')
cur.execute('DROP DATABASE IF EXISTS stardom_story')
conn.commit()
print(' 删除完成!')
# 重建
schema_sql = read_sql_file('schema.sql')
execute_sql(cur, schema_sql, '创建数据库表结构')
conn.commit()
seed1 = read_sql_file('seed_stories_part1.sql')
execute_sql(cur, seed1, '导入种子数据第1部分')
conn.commit()
seed2 = read_sql_file('seed_stories_part2.sql')
execute_sql(cur, seed2, '导入种子数据第2部分')
conn.commit()
print('\n数据库重建完成!')
cur.close()
conn.close()
if __name__ == '__main__':
rebuild()